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Legacy of the Bloo Side.

Commander Effects

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Showing 201 - 250 of 690 Commander EffectsPrevious1...34567...14Next
* Commander Cost Commander Effect
Yuuzhan Vong Yuuzhan Vong Paratrooper 16 Details Before setup, choose one Unique Yuuzhan Vong ally. During setup, place that ally adjacent to this character.
Fringe Xizor, Head of Black Sun 55 Details Black Sun allies within 6 squares gain Extra Attack.

Black Sun followers gain Accurate Shot.
Fringe Black Sun Pirate Captain 25 Details Black Sun and Pirate allies within 6 squares gain Improved Spotter +10.
Fringe Dug Black Sun Vigo 20 Details Black Sun characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.
Separatists Ziro the Hutt 27 Details Black Sun commanders (including this character) and characters whose names contain Xizor also count as followers for purposes of commander effects from Black Sun allies.
Fringe Togorian Black Sun Vigo 24 Details Black Sun commanders with Grenades 10 gain Grenades 30 and Grenade Launcher.

Black Sun allies get +4 to save rolls against abilities whose names contain Grenades or Missiles.
Fringe Jabba the Hutt 50 Details Bounty Hunter followers get +2 Attack.
Sith Githany, Sith Lord 27 Details Brotherhood of Darkness allies gain Stable Footing.
Yuuzhan Vong Viqi Shesh 29 Details Characters added to your squad via this character's Reinforcements ability gain Yuuzhan Vong Collaborator.

Allies with Yuuzhan Vong Collaborator get +2 Attack.
Imperial Moff Nyna Calixte 18 Details Characters in your squad (including this character) get +10 Damage against enemies with Stealth. Characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.
Imperial Emperor Palpatine 40 Details Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Imperial Emperor Palpatine on Throne 33 Details Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Fringe Atris 41 Details Characters in your squad named Echani Handmaiden get +4 Attack and +10 Damage.
Imperial General Weir 28 Details Characters in your squad named Storm Commando gain Shields 2 and Twin Attack. Characters in your squad whose name contains Speeder gain Twin Attack.
Republic Mace Windu, Master of the Order 140 Details Characters in your squad with a Force rating (including this character) do not provoke attacks of opportunity.
Separatists Darth Sidious, Dark Lord of the Sith 61 Details Characters in your squad with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Rebel Yoda of Dagobah 36 Details Characters in your squad with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Republic Clone Commander Cody 20 Details Characters in your squad with Order 66 gain Wall Climber. Characters in your squad with Order 66 and Sniper gain Accurate Shot.
Old Republic Arfan Ramos 30 Details Characters in your squad with Stealth (including Arfan Ramos) and who have cover cannot be targeted by nonadjacent enemies.
Yuuzhan Vong Nom Anor 34 Details Characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Characters in your squad with Stealth gain Self-Destruct 20.
Sith Exar Kun, Dark Force Spirit 14 Details Characters in your squad within 6 squares with a Force rating can spend this character's Force points.
Rebel New Republic Yoda, Force Spirit 20 Details Characters in your squad within 6 squares with a Force rating can spend Yoda, Force Spirit's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's.
Imperial Star Destroyer Officer 12 Details Characters named Imperial Navy Trooper within 6 squares gain Double Attack.
New Republic Kam Solusar 47 Details Characters whose names contain Padawan may be in your squad regardless of faction.

Adjacent allies whose names contain Padawan gain Trainee.
Fringe Thrackan Sal-Solo 14 Details Characters whose names contain Peace Brigade within 6 squares get +2 Attack and +2 Defense.
Yuuzhan Vong Sith Vongerella, Dark Jedi 17 Details Characters with Dark Spirit or Eternal Sith Spirit are subject to this effect:
At the end of this character’s turn, 1 ally within 6 squares whose name contains Spirit or Shaper may be placed in a square adjacent to any Unique living ally within its line of sight.
Rebel Luke Skywalker, Rebel Hero 43 Details Characters with Light Spirit are subject to these effects:
At the start of the skirmish, after setup, you may add a character named Obi-Wan Kenobi, Jedi Spirit to your squad. Any "at the start of the skirmish" instances are immediately resolved.

Once per round, after initiative is determined, you may place 1 ally with Light Spirit within line of sight in a square adjacent to this character.
New Republic Tionne 34 Details Characters with Light Spirit or Dark Force Spirit are subject to this effect: Allies with Light Spirit or Dark Force Spirit get +2 Speed.
Fringe Formbi, Chiss Aristocra 24 Details Chiss allies within 6 squares gain Double Attack.
Imperial New Republic Head of State Jagged Fel 25 Details Chiss followers gain Careful Shot +4 and Deadeye.
Republic Mandalorians Republic Commando Cov 26 Details Commando allies gain Difficult Target +2.

Once per round, after initiative is determined, 1 Clan Skirata ally can immediately move up to 4 squares.
Mandalorians Imperial Gar Saxon 40 Details Commando allies within 6 squares gain Mobile Attack, and ignore Stealth and Cloaked when targeting an enemy with a special ability that replaces attacks.

Allies named Imperial Super Commando gain Missiles 20.
Rebel General Crix Madine 16 Details Commandos in your squad gain Cunning Attack +20.
Rebel Rebel Commando Strike Leader 18 Details Commandos in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Commando followers with Grenades 10 instead gain Grenades 20.
Old Republic Krynda Draay 20 Details Covenant allies in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Old Republic Lucien Draay, Jedi Master 57 Details Covenant followers gain Speed 8. At the end of this character's turn, 1 Covenant follower within 6 squares may make an immediate attack.
Mandalorians Dred Priest 17 Details Death Watch allies gain Mobile Attack.
Mandalorians Tor Vizsla, Death Watch Founder 38 Details Death Watch allies gain Close-Quarters Fighting and Merciless 10.
Mandalorians Death Watch Armorer 11 Details Death Watch allies without a Force Rating gain Beskar'gam.
Mandalorians Bo-Katan Kryze, Death Watch Lieutenant 38 Details Death Watch followers gain Agile.
Mandalorians Pre Vizsla 29 Details Death Watch followers gain Self Destruct 20.

Once per turn, each follower within 6 squares may reroll 1 attack. If the result of the rerolled attack is a miss, the attacking character is defeated.
Rebel Golden One 5 Details Droid and Savage characters are subject to these effects:

Your squad may only contain Ewok characters and characters whose names contain Chewbacca, Luke, Leia, Han, or R2-D2.

Ewok allies gain Ambush.

Non-Unique Ewok allies gain Stealth.
New Republic Garm Bel Iblis, Ruthless Tactician 42 Details Droid and Savage characters are subject to this effect: Each enemy that changes position outside of its turn via its allies' abilities or commander effects is considered activated this round at the end of that turn; save 11.
Separatists Neimoidians at Central Control Computer 34 Details Droid and Savage characters are subject to this effect:

Non-Fringe followers within line of sight gain Twin Attack.
Separatists Admiral Trench 27 Details Droids (excluding Cyborgs) are subject to these effects:

Separatist Droid followers within 6 squares gain Accurate Shot.

Each Medium Separatist Droid ally can immediately move up to 2 squares when this character ends his turn within 6 squares of that character.
Separatists Super Tactical Droid 26 Details Droids are subject to these effects:

Once per round, after initiative is determined, 1 Medium Droid follower within 6 squares can make 1 immediate attack.

At the end of this character's turn, 1 non-Unique Large Droid follower within line of sight can make 1 immediate attack.
Separatists General Grievous, Supreme Commander 43 Details Droids are subject to these effects: Non-Unique Droid followers within 6 squares get +4 Attack and gain Double Attack.
Sith Darth Revan 88 Details Droids are subject to these effects: Non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.
Separatists Commando Droid Officer 22 Details Droids are subject to these effects:

Allies named Commando Droid get +2 Attack, +2 Defense, and +10 Damage.

At the end of this characters turn, 1 follower named Commando Droid or Elite Commando Droid within 6 squares may make an immediate attack at +10 Damage.
Separatists Passel Argente 13 Details Droids are subject to these effects:

Huge Separatist allies gain Huge Walker and Stable Footing.

Whenever a Huge Separatist ally would be defeated, with a save of 11, it remains in play with 40 Hit Points instead.
Showing 201 - 250 of 690 Commander EffectsPrevious1...34567...14Next


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