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Commander Effects

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* Commander Cost Commander Effect
Fringe URoRRuR'R'R on Bantha 37 Details Allies whose names contain Tusken Raider gain Double Attack and Ambush.
Sith Kas'im, Sith Blademaster 37 Details An ally within 6 squares whose name contains Darth Bane gains Soresu Style.
Mandalorians Cassus Fett 37 Details At the end of this character's turn, choose 1 non-Unique Mandalorian follower within 2 squares. Until the end of the round, that follower gains Fire Support Mission.
Imperial New Republic Iden Versio, Inferno Squad Commando 37 Details Followers whose names contain Commando within 6 squares gain Overload.
Droid are subject to this effect:
At the end of this character's turn, choose one ally whose name contains Seeker Droid. Until the start of this character's next turn, that ally gains Electric Taser.
New Republic Wedge Antilles, Wraith Squadron Founder 37 Details If every ally is a Pilot or Commando, this character gains the following commander effects:

Pilot allies gain Greater Mobile Attack.

Commando allies get +2 Attack.

While they are within 3 squares of a Unique Wraith Squadron ally, Wraith Squadron characters in your squad (including this character) gain Cloaked.
Mandalorians Sith Mandalore the Lesser 37 Details Mandalorian followers may be in this character’s squad regardless of faction.

At the end of this character’s turn, designate 1 large or smaller Mandalorian ally within 6 squares. That ally gains Snare Rifle (A character hit by this character's attacks cannot move until the end of the round) until this character’s next activation.
Imperial Grand Admiral Thrawn 37 Details Non-Unique followers within 6 squares get +3 Attack and +3 Defense. At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
Rebel Han Solo, Honorable Scoundrel 37 Details Savage characters are subject to this effect:
A Medium ally who counts as Chewbacca loses Savage, and while wounded gains Disruptive.
Republic Ky Narec, Jedi Master 37 Details Unique Republic followers with a Force rating get +2 Attack and +2 Defense.
Fringe Raynar Thul (Unuthul) 38 Details Allied Killiks gain Recon and Relay Orders.
Imperial Supreme Leader Kylo Ren 38 Details Allies whose names contain Knight of Ren also count as trooper followers for purposes of commander effects from First Order allies.

Commander effects of First Order allies normally limited to 6 squares have unlimited range.
Mandalorians Tor Vizsla, Death Watch Founder 38 Details Death Watch allies gain Close-Quarters Fighting and Merciless 10.
Mandalorians Bo-Katan Kryze, Death Watch Lieutenant 38 Details Death Watch followers gain Agile.
Old Republic Revan, Supreme Commander 38 Details For the rest of the skirmish, allies with a Force rating gain Quick Strike.
Mandalorians Mandalore the Resurrector 38 Details Mandalorian allies with Accurate Shot gain Advantageous Attack.

Allies named Mandalorian Protector gain Twin Attack.
Rebel Han Solo, Rebel General 38 Details Rebel characters in your squad (including this character) are not slowed by difficult terrain or low objects while moving.
Old Republic Beast-Lord 38 Details Savage characters are subject to this effect: Whenever this character or an ally whose name contains Beast Rider begins its turn adjacent to an enemy with Savage, that enemy joins your squad until the end of the skirmish; save 6.
Republic Merumeru 38 Details Your squad may include Wookiee characters of any faction. Allied Wookiee characters gain Close-Quarters Fighting, Demolish, and Mighty Swing.
Imperial General Rom Mohc 39 Details Droids are subject to this effect: Allies whose names contain Dark Trooper get +4 Attack and gain Advanced Shields 2.
Fringe HK-47, Assassin Droid 39 Details Droids are subject to this effect: Droid followers within 6 squares get +4 Defense.
Mandalorians Canderous Ordo, Mercenary Commander 39 Details At the start of the skirmish, choose 1 Unique ally without Melee Attack and without Twin Attack. That ally gains Master Shot and Single-Shot Blaster while within 6 squares of this character.
Sith Gavar Khai 39 Details If all Unique allies have Lost Tribe, Unique allies gain Stifling Attack, and Lost Tribe allies within 6 squares gain Evade.
Sith Imperial Separatists Darth Sidious, Sith Emperor 39 Details If this character is in a Sith squad, at the start of the skirmish, after set-up, you can add up to 20 points of Sith characters to your squad.

Unique Non-Fringe allies with a Force rating and a Lightsaber gain Devotion.
Separatists Durge 39 Details Non-Unique followers who end their move within 6 squares gain Momentum.
Imperial Desann 39 Details Non-Unique allies with a Force rating start the skirmish with +1 Force (+2 Force if their name contains Reborn).
Old Republic The Jedi Exile, Hero of Onderon 39 Details Once per turn, this character and allies within 6 squares may use their Lightsaber Defense Force power at no cost. This still counts towards the number of times they may use Force powers in a turn and a character may not use this power if they have no Force points remaining to spend.
Rebel Commander Luke Skywalker 39 Details Rebel trooper followers are considered to be within range of allies' commander effects.
Sith Sith Eternal Emperor 39 Details This character's and allies' Force powers with a range listed increase the range by 2 squares
Imperial Carnor Jax 40 Details Allies whose names contain Shadow Stormtrooper gain Bodyguard.
Fringe Prince Xizor 40 Details Allies with Stealth gain Accurate Shot. Allies with Grenades 10 instead gain Grenades 20.
Imperial Emperor Palpatine 40 Details Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Old Republic Vanguard 40 Details Allied Old Republic soldiers and troopers are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.

Allied Old Republic soldiers and troopers within 6 squares gain Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares).
Fringe Zaalbar, "Big Z" 40 Details An ally whose name contains Mission Vao loses Melee Attack.

Once per round, after initiative is determined, an ally whose name contains Mission Vao can make an immediate attack.
Mandalorians Obi-Wan Kenobi, Honorary Mandalorian 40 Details At the end of this character’s turn, an ally whose name contains Duchess Satine may immediately move 6 squares.
Mandalorians Imperial Gar Saxon 40 Details Commando allies within 6 squares gain Mobile Attack, and ignore Stealth and Cloaked when targeting an enemy with a special ability that replaces attacks.

Allies named Imperial Super Commando gain Missiles 20.
Republic Plo Koon, Jedi Master 40 Details Each trooper follower within 6 squares can make 1 immediate attack when defeated.
Republic Taron Malicos 40 Details Non-Unique Nightbrother allies and large based non-Unique allies with Order 66 gain Double Attack and Greater Mobile Attack.
Old Republic Sarro Xaj 40 Details Unique Army of Light allies with a lightsaber gain Jar'kai Style.
Sith Darth Baras 40 Details Unique Sith allies with a lightsaber who have not spent Force Points on a named Force power this skirmish gain Aggressive Negotiations.

Allies with Diplomat must end their moves adjacent to an enemy within 6 squares, if able.
Imperial General Pryde 40 Details Whenever a trooper ally within line of sight is defeated, after removing it from play you may place 1 adjacent First Order trooper or Sith trooper ally in the square the defeated ally formerly occupied.

First Order trooper and Sith trooper allies gain Defense Beacon.
Old Republic Nomi Sunrider 41 Details Allies gain Mettle.
Republic Captain Rex, 501st Commander 41 Details Allies with Order 66 that end their moves within 6 squares of this character can move 2 extra squares at the end of their turns.
Fringe Atris 41 Details Characters in your squad named Echani Handmaiden get +4 Attack and +10 Damage.
Mandalorians Din Djarin 41 Details Droids are subject to these effects:
Your squad may include characters with Mando's Ally of any faction.

If all Unique allies have Mando's Ally, Unique characters in you squad (including this character) get +4 Defense.
Republic Obi-Wan Kenobi, Jedi Master 42 Details Allies whose names contain Anakin within 6 squares get +4 Attack.
Old Republic The Revanchist 42 Details Allies within 6 squares gain Ambush.
Republic Plo Koon, Republic Hero 42 Details Allies whose names contain Wolf gain Rolling Fire.
Fringe Boba Fett, Daimyo of Tatooine 42 Details An allied character named Fennec Shand gains Assassin.

If this character has Weapons Expert, Fett's Gotra allies gain Weapons Expert.
Sith Tulak Hord, Lord of Hate 42 Details At the start of the skirmish, choose 1 Unique Sith ally. The chosen ally gains Distraction for the rest of the skirmish.

Sith allies without a Force rating get +4 Attack, +10 Damage, and gain Identical Forces. Gloom Walker, Lost Tribe, and Sith Eternal allies ignore this effect.
New Republic Garm Bel Iblis, Ruthless Tactician 42 Details Droid and Savage characters are subject to this effect: Each enemy that changes position outside of its turn via its allies' abilities or commander effects is considered activated this round at the end of that turn; save 11.
Showing 501 - 550 of 690 Commander EffectsPrevious1...91011121314Next


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