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Commander Effects

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Showing 501 - 550 of 690 Commander EffectsPrevious1...91011121314Next
* Commander Cost Commander Effect
New Republic Luke Skywalker, Jedi Master 74 Details Each ally with a Force rating starts with +1 Force.
New Republic Leia Skywalker, Jedi Knight 25 Details Each ally within 6 squares can reroll each failed save once.
New Republic Rebel Garm Bel Iblis 45 Details Each follower can move up to half its Speed and still use Force powers and special abilities that grant extra attacks.
New Republic Admiral Gar Stazi 22 Details Each activated New Republic ally within 6 squares may choose to attempt a save of 11, once per turn, when it takes damage from a nonmelee attack. On a success, that ally must immediately move up to 2 squares. After moving, that ally can make an attack against a legal target.
New Republic Colonel Jacen Solo 45 Details Galactic Alliance allies gain Satchel Charge.
New Republic Callista, Force Spirit 25 Details If a Unique ally with a Force Rating within 6 squares would be defeated, you may remove this character instead (she is defeated). Remove all damage from the ally. For the rest of the skirmish, the ally gains Synergy +4 (+4 Att, NC Luke) (+4 Attack while an ally whose name contains Luke is within 6 squares), and a second ally with a lightsaber who costs less than the first gains one of Shii-Cho Style, Soresu Style, or Djem So Style.
New Republic Wedge Antilles, Wraith Squadron Founder 37 Details If every ally is a Pilot or Commando, this character gains the following commander effects:

Pilot allies gain Greater Mobile Attack.

Commando allies get +2 Attack.

While they are within 3 squares of a Unique Wraith Squadron ally, Wraith Squadron characters in your squad (including this character) gain Cloaked.
New Republic Galactic Alliance Senator 8 Details If you go first in a round and have an initiative check of 11 or higher, you can choose to activate two Unique Galactic Alliance characters in the first phase.
New Republic Queen Allana Solo 27 Details Immediately before the first initiative roll of the skirmish, you may add a character that costs 5 or less to your squad for each character that was added to your opponent's squad, or that replaced a character in your opponent's squad.
New Republic Mara Jade Skywalker, Jedi Master 58 Details New Republic Unique followers with a Force rating within 6 squares gain Avoid Defeat.
New Republic Jedi Wing Commander 26 Details New Republic pilot followers with a lightsaber gain Force Dash.
New Republic General Hera Syndulla 35 Details New Republic pilot followers without a Force rating gain Valiant.

At the end of this character's turn, 1 New Republic pilot follower without a Force rating within 6 squares can make an immediate attack.
New Republic New Republic Defense Force Lieutenant 20 Details New Republic trooper and scout allies get +2 Attack and gain Dive to Cover.

Unique trooper and scout allies gain Relay Orders.
New Republic Mirith Sinn 34 Details New Republic trooper and scout characters in your squad who have cover cannot be targeted by non-adjacent enemies and do not count as the nearest enemy.
New Republic Kenth Hamner 34 Details New Republic trooper followers within 6 squares gain Cunning Attack.
New Republic Corellian Security Officer 22 Details Non-Unique allies within 6 squares gain It's a Trap! and Deceptive.
New Republic Queen Mother Tenel Ka 33 Details Non-Unique followers within 6 squares gain Deadeye.
New Republic Keyan Farlander, Jedi General 17 Details Non-Unique Galactic Alliance allies gain Pilot. Galactic Alliance and Pilot allies are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.
New Republic Natasi Daala, Chief of State 30 Details Non-Unique Mandalorian followers may be in your squad regardless of faction and gain Galactic Alliance for the rest of the skirmish.

Galatic Alliance allies within 6 squares gain +4 Attack and +10 Damage.

Allies may move up to 2 extra squares as part of their move.
New Republic Resistance Officer 17 Details Non-Unique Resistance followers within 6 squares gain Double Attack.
New Republic Leia Skywalker, Mal'ary'ush 42 Details Once per round, when this character takes damage, a Noghri ally may immediately move up to its speed and make an attack, if it can.

Noghri followers get +4 Attack and +10 Damage against living enemies.

Noghri allies gain Bodyguard while adjacent to this character or an ally whose name contains Solo or Skywalker.
New Republic Kyp Durron, Jedi Master 48 Details Pilot allies get +3 Attack and -3 Defense.
New Republic Kell Tainer, Wraith Squadron Ace 24 Details Pilot followers get +2 to saves.
New Republic Resistance Captain 19 Details Resistance pilot followers gain Evade.
Unique pilot followers gain Outmaneuver.
New Republic Octa Ramis 29 Details Unique New Republic pilot allies with a Force Rating gain Unyielding.
New Republic Voort "Piggy" saBinring, Wraith Squadron Ace 18 Details Unique Wraith Squadron pilot allies within 6 squares gain Crack Shot and Spotter +10.
New Republic Yuzzem Jedi Master 26 Details Whenever a character in your squad (including this character) uses Lightsaber Deflect, they may spend Force an additional time this turn, and they get +4 to the Lightsaber Deflect save.
New Republic Chief of State Borsk Fey'lya 16 Details Whenever this character or a follower within 6 squares defeats an enemy, it may immediately move 2 squares. This move does not provoke attacks of opportunity or prevent the use of extra attacks.
New Republic Han Solo with Bowcaster 33 Details While adjacent to each other, this character and an ally whose name contains Chewbacca gain Resistance Bodyguard.
New Republic General Leia Organa 35 Details While your squad contains only Resistance characters, lower-cost Resistance allies get +4 Attack and +10 Damage.

While your squad contains only Resistance characters: At the end of this character's turn, you may choose an ally within 6 squares and place it adjacent to an ally in its line of sight (including this character).
New Republic Bhindi Drayson,Wraith Squadron Counter-Tech Expert 33 Details Wraith Squadron allies within 6 squares gain Counter Tech.

Usable once per round on an enemy's turn: When an enemy fails a save, one Wraith Squadron ally with line of sight to this character may make an immediate attack or use a special ability that replaces attacks against that enemy.
Yuuzhan Vong Yuuzhan Vong Subaltern 17 Details Allies whose names contain Yuuzhan Vong Warrior within 6 squares gain Double Attack.
Yuuzhan Vong Nom Anor 34 Details Characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Characters in your squad with Stealth gain Self-Destruct 20.
Yuuzhan Vong Czulkang Lah 137 Details Yuuzhan Vong allies who start their move within 6 squares gain Charging Assault +10. Allies whose names contain Lah get +4 Attack and +10 Damage.
Yuuzhan Vong Prefect Da'Gara 37 Details Yuuzhan Vong allies whose names contain Scout gain Firejelly.
Yuuzhan Vong Warmaster Nas Choka 60 Details Yuuzhan Vong followers may move 2 additional squares as a part of their movement.
Yuuzhan Vong Yun-Ne'Shel Priest 13 Details After setup, choose a Unique Yuuzhan Vong follower. That character gains Avoid Defeat.
Yuuzhan Vong Eminence Harrar 24 Details All characters adjacent to this character automatically fail saves.
Yuuzhan Vong Voxyn Queen 50 Details Allies whose names contain Voxyn gain Ambush.
Yuuzhan Vong Domain Lah Subaltern 17 Details Allies whose names contain Warrior get +3 Attack.

Allies whose names contain Lah gain Rolling Cleave.
Yuuzhan Vong Yu’shaa 28 Details Allies with Shamed One gain Yun-Shuno Devotion and Yu'shaa's Decoy.
Yuuzhan Vong Peace Brigade Commander 35 Details Allies with Yuuzhan Vong Collaborator gain Stealth.
Yuuzhan Vong Yuuzhan Vong Executor 17 Details At the end of this character's turn, 1 Unique Yuuzhan Vong ally can make an immediate attack; After this turn, characters in your squad cannot grant that ally attacks for the rest of the round.
Yuuzhan Vong Commander Sha'kel 44 Details At the end of this character's turn, 1 Yuuzhan Vong follower without Shamed One within 6 squares may immediately move up to its speed. That follower may make an attack at +4 Attack. If the attack misses, the attacker is defeated and all other Yuuzhan Vong allies get +1 Attack. (This bonus is cumulative.)
Yuuzhan Vong Shamed Intendant 7 Details At the end of this character's turn, each adjacent ally with Shamed One may move up to 2 squares.
Yuuzhan Vong Supreme Commander Sla Tsun 23 Details At the end of this character's turn, one Unique Yuuzhan Vong ally within 6 squares can immediately use an ability that replaces attacks.

When defeated, this character may immediately move up to his speed without provoking attacks of opportunity, then make one attack at +4 Attack and +10 Damage. Damage from this attack cannot be prevented or redirected. An enemy hit by this attack is pushed back 1 square if Medium or smaller.
Yuuzhan Vong Yorik-Et Squad Leader 25 Details At the start of the skirmish choose a Unique Yuuzhan Vong ally. That ally gains Pilot.

Unique Yuuzhan Vong pilot allies gain Cognition Hood.

Yuuzhan Vong pilot allies gain Plasma Eel.
Yuuzhan Vong Apostle of the Undying Flame 30 Details At the start of the skirmish, choose a Yuuzhan Vong follower. The chosen follower gains Lover Gods' Bond and Defensive Stance +4 for the rest of the skirmish.
Yuuzhan Vong Yuuzhan Vong Paratrooper 16 Details Before setup, choose one Unique Yuuzhan Vong ally. During setup, place that ally adjacent to this character.
Yuuzhan Vong Viqi Shesh 29 Details Characters added to your squad via this character's Reinforcements ability gain Yuuzhan Vong Collaborator.

Allies with Yuuzhan Vong Collaborator get +2 Attack.
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