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Hokey religions and ancient weapons are no match for a good milk at your side. |
* | Commander | Cost | Commander Effect |
---|---|---|---|
Luke Skywalker, Jedi Master | 74 | Each ally with a Force rating starts with +1 Force. | |
Leia Skywalker, Jedi Knight | 25 | Each ally within 6 squares can reroll each failed save once. | |
Garm Bel Iblis | 45 | Each follower can move up to half its Speed and still use Force powers and special abilities that grant extra attacks. | |
Admiral Gar Stazi | 22 | Each activated New Republic ally within 6 squares may choose to attempt a save of 11, once per turn, when it takes damage from a nonmelee attack. On a success, that ally must immediately move up to 2 squares. After moving, that ally can make an attack against a legal target. | |
Colonel Jacen Solo | 45 | Galactic Alliance allies gain Satchel Charge. | |
Callista, Force Spirit | 25 | If a Unique ally with a Force Rating within 6 squares would be defeated, you may remove this character instead (she is defeated). Remove all damage from the ally. For the rest of the skirmish, the ally gains Synergy +4 (+4 Att, NC Luke) (+4 Attack while an ally whose name contains Luke is within 6 squares), and a second ally with a lightsaber who costs less than the first gains one of Shii-Cho Style, Soresu Style, or Djem So Style. | |
Wedge Antilles, Wraith Squadron Founder | 37 |
If every ally is a Pilot or Commando, this character gains the following commander effects: Pilot allies gain Greater Mobile Attack. Commando allies get +2 Attack. While they are within 3 squares of a Unique Wraith Squadron ally, Wraith Squadron characters in your squad (including this character) gain Cloaked. |
|
Galactic Alliance Senator | 8 | If you go first in a round and have an initiative check of 11 or higher, you can choose to activate two Unique Galactic Alliance characters in the first phase. | |
Queen Allana Solo | 27 | Immediately before the first initiative roll of the skirmish, you may add a character that costs 5 or less to your squad for each character that was added to your opponent's squad, or that replaced a character in your opponent's squad. | |
Mara Jade Skywalker, Jedi Master | 58 | New Republic Unique followers with a Force rating within 6 squares gain Avoid Defeat. | |
Jedi Wing Commander | 26 | New Republic pilot followers with a lightsaber gain Force Dash. | |
General Hera Syndulla | 35 |
New Republic pilot followers without a Force rating gain Valiant. At the end of this character's turn, 1 New Republic pilot follower without a Force rating within 6 squares can make an immediate attack. |
|
New Republic Defense Force Lieutenant | 20 |
New Republic trooper and scout allies get +2 Attack and gain Dive to Cover. Unique trooper and scout allies gain Relay Orders. |
|
Mirith Sinn | 34 | New Republic trooper and scout characters in your squad who have cover cannot be targeted by non-adjacent enemies and do not count as the nearest enemy. | |
Kenth Hamner | 34 | New Republic trooper followers within 6 squares gain Cunning Attack. | |
Corellian Security Officer | 22 | Non-Unique allies within 6 squares gain It's a Trap! and Deceptive. | |
Queen Mother Tenel Ka | 33 | Non-Unique followers within 6 squares gain Deadeye. | |
Keyan Farlander, Jedi General | 17 | Non-Unique Galactic Alliance allies gain Pilot. Galactic Alliance and Pilot allies are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. | |
Natasi Daala, Chief of State | 30 |
Non-Unique Mandalorian followers may be in your squad regardless of faction and gain Galactic Alliance for the rest of the skirmish. Galatic Alliance allies within 6 squares gain +4 Attack and +10 Damage. Allies may move up to 2 extra squares as part of their move. |
|
Resistance Officer | 17 | Non-Unique Resistance followers within 6 squares gain Double Attack. | |
Leia Skywalker, Mal'ary'ush | 42 |
Once per round, when this character takes damage, a Noghri ally may immediately move up to its speed and make an attack, if it can. Noghri followers get +4 Attack and +10 Damage against living enemies. Noghri allies gain Bodyguard while adjacent to this character or an ally whose name contains Solo or Skywalker. |
|
Kyp Durron, Jedi Master | 48 | Pilot allies get +3 Attack and -3 Defense. | |
Kell Tainer, Wraith Squadron Ace | 24 | Pilot followers get +2 to saves. | |
Resistance Captain | 19 |
Resistance pilot followers gain Evade. Unique pilot followers gain Outmaneuver. |
|
Octa Ramis | 29 | Unique New Republic pilot allies with a Force Rating gain Unyielding. | |
Voort "Piggy" saBinring, Wraith Squadron Ace | 18 | Unique Wraith Squadron pilot allies within 6 squares gain Crack Shot and Spotter +10. | |
Yuzzem Jedi Master | 26 | Whenever a character in your squad (including this character) uses Lightsaber Deflect, they may spend Force an additional time this turn, and they get +4 to the Lightsaber Deflect save. | |
Chief of State Borsk Fey'lya | 16 | Whenever this character or a follower within 6 squares defeats an enemy, it may immediately move 2 squares. This move does not provoke attacks of opportunity or prevent the use of extra attacks. | |
Han Solo with Bowcaster | 33 | While adjacent to each other, this character and an ally whose name contains Chewbacca gain Resistance Bodyguard. | |
General Leia Organa | 35 |
While your squad contains only Resistance characters, lower-cost Resistance allies get +4 Attack and +10 Damage. While your squad contains only Resistance characters: At the end of this character's turn, you may choose an ally within 6 squares and place it adjacent to an ally in its line of sight (including this character). |
|
Bhindi Drayson,Wraith Squadron Counter-Tech Expert | 33 |
Wraith Squadron allies within 6 squares gain Counter Tech. Usable once per round on an enemy's turn: When an enemy fails a save, one Wraith Squadron ally with line of sight to this character may make an immediate attack or use a special ability that replaces attacks against that enemy. |
|
Yuuzhan Vong Subaltern | 17 | Allies whose names contain Yuuzhan Vong Warrior within 6 squares gain Double Attack. | |
Nom Anor | 34 | Characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Characters in your squad with Stealth gain Self-Destruct 20. | |
Czulkang Lah | 137 | Yuuzhan Vong allies who start their move within 6 squares gain Charging Assault +10. Allies whose names contain Lah get +4 Attack and +10 Damage. | |
Prefect Da'Gara | 37 | Yuuzhan Vong allies whose names contain Scout gain Firejelly. | |
Warmaster Nas Choka | 60 | Yuuzhan Vong followers may move 2 additional squares as a part of their movement. | |
Yun-Ne'Shel Priest | 13 | After setup, choose a Unique Yuuzhan Vong follower. That character gains Avoid Defeat. | |
Eminence Harrar | 24 | All characters adjacent to this character automatically fail saves. | |
Voxyn Queen | 50 | Allies whose names contain Voxyn gain Ambush. | |
Domain Lah Subaltern | 17 |
Allies whose names contain Warrior get +3 Attack. Allies whose names contain Lah gain Rolling Cleave. |
|
Yu’shaa | 28 | Allies with Shamed One gain Yun-Shuno Devotion and Yu'shaa's Decoy. | |
Peace Brigade Commander | 35 | Allies with Yuuzhan Vong Collaborator gain Stealth. | |
Yuuzhan Vong Executor | 17 | At the end of this character's turn, 1 Unique Yuuzhan Vong ally can make an immediate attack; After this turn, characters in your squad cannot grant that ally attacks for the rest of the round. | |
Commander Sha'kel | 44 | At the end of this character's turn, 1 Yuuzhan Vong follower without Shamed One within 6 squares may immediately move up to its speed. That follower may make an attack at +4 Attack. If the attack misses, the attacker is defeated and all other Yuuzhan Vong allies get +1 Attack. (This bonus is cumulative.) | |
Shamed Intendant | 7 | At the end of this character's turn, each adjacent ally with Shamed One may move up to 2 squares. | |
Supreme Commander Sla Tsun | 23 |
At the end of this character's turn, one Unique Yuuzhan Vong ally within 6 squares can immediately use an ability that replaces attacks. When defeated, this character may immediately move up to his speed without provoking attacks of opportunity, then make one attack at +4 Attack and +10 Damage. Damage from this attack cannot be prevented or redirected. An enemy hit by this attack is pushed back 1 square if Medium or smaller. |
|
Yorik-Et Squad Leader | 25 |
At the start of the skirmish choose a Unique Yuuzhan Vong ally. That ally gains Pilot. Unique Yuuzhan Vong pilot allies gain Cognition Hood. Yuuzhan Vong pilot allies gain Plasma Eel. |
|
Apostle of the Undying Flame | 30 | At the start of the skirmish, choose a Yuuzhan Vong follower. The chosen follower gains Lover Gods' Bond and Defensive Stance +4 for the rest of the skirmish. | |
Yuuzhan Vong Paratrooper | 16 | Before setup, choose one Unique Yuuzhan Vong ally. During setup, place that ally adjacent to this character. | |
Viqi Shesh | 29 |
Characters added to your squad via this character's Reinforcements ability gain Yuuzhan Vong Collaborator. Allies with Yuuzhan Vong Collaborator get +2 Attack. |