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Is quite enough to get me excited. |
* | Commander | Cost | Commander Effect |
---|---|---|---|
Lady Olaris Rhea | 29 | Whenever this character or a Lost Tribe ally within 6 squares defeats an enemy, it may immediately move 4 squares. This move does not provoke attacks of opportunity or prevent the use of extra attacks. | |
Lord Krayt | 114 | You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.) | |
Ulic Qel-Droma | 61 | Your squad may include Mandalorian characters. Mandalorian allies with 6 squares gain Bodyguard. | |
Kal Skirata | 30 | Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Allies whose names contain ARC Trooper or Republic Commando gain Squad Assault and Squad Cover. | |
Mandalore the First | 143 | Mandalorian allies gain Beskar'gam and Cortosis Weave 20. | |
Mandalore the Preserver | 55 | Mandalorian allies gain Beskar'gam. | |
Skull Squadron Officer | 26 |
Allied Mandalorian Protectors gain Greater Mobile Attack. |
|
Mandalore on Basilisk War Droid | 49 | Allies named Basilisk War Droid get +4 Attack and +10 Damage against adjacent enemies. | |
Tarre Vizsla | 56 | Allies with Melee Attack within 6 squares get +4 Defense against attacks from farther than 6 squares. | |
Duchess Satine Kryze | 22 | An ally whose name contains Obi-Wan gains Bodyguard. | |
Cassus Fett | 37 | At the end of this character's turn, choose 1 non-Unique Mandalorian follower within 2 squares. Until the end of the round, that follower gains Fire Support Mission. | |
Mandalorian Squadron Leader | 30 |
At the end of this character's turn, 1 Mandalorian pilot follower within 6 squares may make an immediate attack. Mandalorian pilot followers gain Accurate Shot and Gregarious. |
|
Obi-Wan Kenobi, Honorary Mandalorian | 40 | At the end of this character’s turn, an ally whose name contains Duchess Satine may immediately move 6 squares. | |
Mandalorian Training Sergeant | 34 | At the start of the skirmish, choose 1 Mandalorian ally and either Evade or Parry. That ally gains the chosen ability while within 6 squares of this character. | |
The Armorer | 26 | At the start of the skirmish, choose 1 Mandalorian ally. The chosen ally gains Flight for the rest of the skirmish. | |
Canderous Ordo, Mercenary Commander | 39 | At the start of the skirmish, choose 1 Unique ally without Melee Attack and without Twin Attack. That ally gains Master Shot and Single-Shot Blaster while within 6 squares of this character. | |
Gar Saxon | 40 |
Commando allies within 6 squares gain Mobile Attack, and ignore Stealth and Cloaked when targeting an enemy with a special ability that replaces attacks. Allies named Imperial Super Commando gain Missiles 20. |
|
Tor Vizsla, Death Watch Founder | 38 | Death Watch allies gain Close-Quarters Fighting and Merciless 10. | |
Dred Priest | 17 | Death Watch allies gain Mobile Attack. | |
Death Watch Armorer | 11 |
Death Watch allies without a Force Rating gain Beskar'gam. |
|
Bo-Katan Kryze, Death Watch Lieutenant | 38 | Death Watch followers gain Agile. | |
Pre Vizsla | 29 |
Death Watch followers gain Self Destruct 20. Once per turn, each follower within 6 squares may reroll 1 attack. If the result of the rerolled attack is a miss, the attacking character is defeated. |
|
Din Djarin | 41 |
Droids are subject to these effects: Your squad may include characters with Mando's Ally of any faction. If all Unique allies have Mando's Ally, Unique characters in you squad (including this character) get +4 Defense. |
|
Jaster Mereel | 54 | Each follower within 6 squares can make 1 immediate attack when defeated. | |
Death Watch Overlord | 29 | Each Mandalorian follower who has cover cannot be targeted by Accurate Shot unless it is the nearest enemy. | |
Te Ani'la Mand'alor | 47 |
Each Neo-Crusader follower within 6 squares can move up to half its speed and then use a special ability that replaces turn. At the end of this character’s turn, one Neo-Crusader follower within 6 squares can immediately use a special ability that replaces turn. |
|
Jango Fett, Mandalore | 56 | If all characters in your squad are activated, Mandalorian allies gain Defensive Stance +4 and Quick Draw. | |
Mandalorian Tactician | 24 | If this character has line of sight to an enemy at the start of a phase, you can choose to activate 2 or 3 characters in that phase. (This includes Droid and Savage characters.) | |
Mandalore the Ultimate | 75 | Mandalorian allies gain Charging Fire. | |
Mandalorian Commander | 28 | Mandalorian allies gain Mobile Attack. | |
Mandalore the Indomitable | 68 | Mandalorian allies gain Momentum. | |
Boba Fett, Mercenary Commander | 57 | Mandalorian followers within 6 squares gain Accurate Shot. | |
Mandalorian Captain | 23 | Mandalorian followers within 6 squares gain Twin Attack. | |
Mandalorian Quartermaster | 26 | Mandalorian followers within 6 squares get +4 Attack. | |
Mandalore the Resurrector | 38 |
Mandalorian allies with Accurate Shot gain Advantageous Attack. Allies named Mandalorian Protector gain Twin Attack. |
|
Mandalore the Vindicated | 58 |
Mandalorian allies within 6 squares gain Deadly Attack and Ruthless. At the end of this character's turn, 1 Mandalorian ally within 6 squares can immediately move up to its Speed. |
|
Rally Master | 20 | Mandalorian allies within 6 squares gain Rally +2. | |
Mandalorian Combat Engineer | 14 | Mandalorian allies within 6 squares gain Stable Footing. | |
Mandalore the Lesser | 37 |
Mandalorian followers may be in this character’s squad regardless of faction. At the end of this character’s turn, designate 1 large or smaller Mandalorian ally within 6 squares. That ally gains Snare Rifle (A character hit by this character's attacks cannot move until the end of the round) until this character’s next activation. |
|
Mandalorian Strike Force Leader | 14 | Mandalorian followers within 6 squares get +2 Attack. | |
Neo-Crusader Officer | 28 |
Mandalorian followers within 6 squares who don't move on their turn get +3 Defense until the start of their next turn (or until this character is defeated). At the end of this character's turn, 1 Neo-Crusader follower without Twin Attack within 6 squares may immediately make all of its attacks. |
|
Neo-Crusader Sergeant | 20 | Neo-Crusader allies gain Defensive Plates. | |
Venku Skirata | 32 |
Once per round at the end of an enemy's turn, if all allies are activated, 1 Unique Mandalorian character in your squad (including Venku Skirata) may make an immediate attack against an adjacent enemy at +4 Attack and +10 Damage. |
|
Fenn Rau | 31 |
Pilot allies gain Evade and Speed 8. An ally whose name contains Sabine gains Wrist Cable. |
|
Mandalorian Sergeant | 14 | Trooper followers gain Synergy +4 (+4 Attack while an allied trooper is within 6 squares). | |
Fenn Shysa | 27 | Whenever damage is redirected to a character in your squad (including this character) from an enemy's attack, that character may make 1 immediate attack against the attacker as long as the attacker counts as a legal target. | |
Death Watch Strike Leader | 20 | While your squad contains only Death Watch characters, allies gain Twin Attack. | |
Boba Fett, Mandalore | 136 | Your squad may include Mandalorian characters. Mandalorian allies gain Twin Attack. | |
Isabet Reau | 17 |
Your squad may contain characters named Spaarti Clone Trooper Demolitionist. Spaarti Clone Trooper Demolitionists gain Death Watch for the rest of the skirmish. |
|
Padmé Amidala | 15 | Adjacent followers gain Bodyguard. |