Special Abilities
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Unique
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Force Heal 40 (Force 2, replaces attacks: touch; remove 40 damage from a living character)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Commander Effect
Followers without the Melee Attack special ability gain Opportunist.