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Imperial Rebel Starkiller 88  
Hit Points: 130
Defense: 20
Attack: 13
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: wwmandalorian
Created: 1/14/2013
Updated: 4/15/2015

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Juyo Style (Scores a critical hit on an attack roll of natural 19 or 20. Whenever this character scores a critical hit, make a save of 11; on a sucess, this character can make 1 immediate extra attack.)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Affinity (May be in a Rebel squad)
  • Protective +20 (+20 Damage while a wounded ally whose name contains Juno is within 6 squares.)
  • Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)

Force Powers

  • Force 3
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
  • Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
  • Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Average Rating: 9.00 (1)
General_Grievous
3/30/2015 4:23:58 AM

Pretty solid piece and different enough from the others to warrant it's own. Only changes I would make is giving him a different push or lightning because most times I would choose repulse. Maybe swap his lighting for burst lightning? Then he has a way to clear out small threats on the way to a main target. Also at 88 points he could definitely use a boost to his stats to around other similar priced characters. At least +15 attack and 21 Defense. And master of the force 2 would be the final piece to make him worth bringing.
jen'ari
3/30/2015 3:54:34 PM

la with sith rage on him could be cool and can deal 100 damage. . la with knight speed with some protective going on can be brutal as well. mof 2 can help with defensive measures. the only thing I might change is give him mof2 and change either force repulse 3 out lightning 3 because both replace turn. would rather have a move and fp option
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