Special Abilities
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Pilot
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Synergy (+2 attack and +2 defense while an allied character with a force rating and a higher cost is within 6 squares)
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Force Versatility 1 (At the start of the skirmish, after setup, choose an ally with a Force rating, also chose a force power that the chosen character has that costs 1 force point. This character gains the force power for the rest of the skirmish.)
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Lightsaber Training (If your squad contains a higher costing character with a Lightsaber: Then during setup, after seeing your opponents squad; Choose a Special Ability that contains the word Style in its name, but not Mastery. This character gains that special ability for the rest of the skirmish.)
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Affinity (May be in an Old Republic or New Republic squad)
Force Powers
During the age of the Republic, Jedi Apprentices usually did the piloting for their Jedi Masters (Anakin sure wasn't the one complaining)
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