Special Abilities
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Unique
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Micro-Vision (+4 Attack against targets within 6 squares)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Vibroblade (+10 Damage against adjacent enemies)
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Medical Supplies (Replaces turn: choose 1 adjacent ally to gain Heal 10 for the rest of the skirmish)
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Munitions Supplies (Replaces turn: choose 1 adjacent ally to gain Grenades 10 for the rest of the skirmish)