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Just what you always wanted.

Hit Points: 130
Defense: 21
Attack: 13
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: Cassus fett
Created: 6/14/2013
Updated: 12/30/2021
Sets: Best of the BestOdds and Ends

Special Abilities

  • Unique
  • Pilot
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Armored Spacesuit (Immune to critical hits)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
  • Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
  • Prepare to Board! (Allied Troopers within 6 squares gain Flight and Flurry Attack.)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
  • Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
  • Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
  • Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)

Commander Effect

Allied Trooper followers with Flight in your squad may move an extra 3 squares at the end of their turn.

"General the ship is lost!" "Then it's time to get a new one."

Average Rating: 9.40 (5)
Creator's Rating: 10/10
CorranHornsux123
6/14/2013 2:50:44 AM

i like it maybe give him something to do with gravity to troopers so they can avoid attacks of Opportunity??
Cassus fett
6/14/2013 3:32:03 AM (Updated: 6/14/2013 3:35:44 AM)

Thats what was missing from prepare to board i'll replace flurry with that thanks. *Edit* I forgot that flight already prevents attacks of oppertunity so i'm leaving it as flurry until I get a better suggestion
Qui-Gon-DingDong
6/14/2013 5:57:28 AM

thats alot of fps to start with, maybe lower to 2-3 with renewal, or ditch renewal and keep it at 4-5
Joseph blob
6/14/2013 1:45:26 PM

Maybe [Furious Assault] to go with Fight for Prepare to Board?
corranhorn
6/14/2013 2:13:13 PM

^That would be OP.
corranhorn
6/14/2013 2:14:00 PM

I like this although I think it's more of a ~50 point piece honestly, between his stats, SAs and PtB. Very cool piece here.
Joseph blob
6/14/2013 2:22:17 PM

What does OP mean?
markedman247
6/14/2013 2:25:13 PM

OP equals Overpowered for this discussion.
SignerJ
6/14/2013 2:36:51 PM

I agree with corranhorn that he's a bit undercosted. I'd drop Force Renewal (since he doesn't need it), and change Prepare to Board! to a CE with range 6. (Also, you need a comma before the subtitle.) Overall, I like the piece. Nice flavor.
Cassus fett
6/14/2013 2:41:26 PM

Roger Roger bump to 50 changeing to commander I'll keep renewal and lower starting to 2
SignerJ
6/14/2013 2:51:42 PM

The Ce is nice, though I'd suggest it being range 6. Prepare to Board is now overpowered, though -- the reason I suggested changing it to a CE was so that you wouldn't need a custom ability to accomplish your goals.
Cassus fett
6/14/2013 2:53:35 PM

Yeah but I want that ability for flavour reasons, suggestions for what I can do with it?
markedman247
6/14/2013 3:02:23 PM

If you keep it Range 4, Mas won't affect it. Change it to 6, and Mas turns troopers into mini-Boba's board-wide.
harryg
6/14/2013 4:27:48 PM

I think it might be better if he was 60ish for that kind of ce along with prepare to board. Im not sure though.
Cassus fett
6/14/2013 8:42:42 PM

Okay I'll put in back to 4. Still waiting for a good suggestion for prepare to board till then i'm putting him to 60.
Cassus fett
6/14/2013 8:48:19 PM (Updated: 6/14/2013 8:48:51 PM)

Alright points = 60 swapped CE and Prepare to board effects because honestly I like it better and It makes more sense. Reduced the # of squares down to 5 I could take it to 4 if it is needed.
corranhorn
6/14/2013 8:57:47 PM

I think it works better this way. I'm not even sure you need to keep this CE from being range boosted, the danger was more in the other one.
Cassus fett
6/14/2013 9:00:18 PM

Eh i'll keep it this way so no one complains about it being overpowered
SignerJ
6/14/2013 9:21:55 PM

It's much better this way, just two more things: (1. I'd change the CE bit to 2 squares, rather than 5. But that's your choice. (2. You still haven't done anything about the F5/FR1 part.
corranhorn
6/14/2013 10:11:12 PM

^Why 2 squares? It's not like it's that powerful.
Cassus fett
6/14/2013 11:42:15 PM

Signer it's fixed now
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