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Range 6

Fringe Batman 45  
Hit Points: 60
Defense: 21
Attack: 10
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Riddlemaker
Created: 4/15/2014
Updated: 4/15/2014

Special Abilities

  • Unique
  • Batarangs (Replaces attacks: sight; make 1 attack against 3 targets at +2 Attack and +10 Damage. These count as nonmelee attacks.)
  • Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Justice League
  • Master Tactician (You automatically choose who goes first except on a roll of 1)
  • Melee Attack (Can attack only adjacent enemies)
  • Melee Duelist (+4 Defense when attacked by an adjacent enemy)
  • Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
  • Utility Belt (When this character activates, choose 1 power or ability for him to use for the rest of the round: Wall Climber, Stun Mortar, Cloaked, Grenades 10, Satchel Charge.)

Commander Effect

At the end of this character's turn, 1 ally with Justice League, within 6 squares can immediately move 2 squares.

"I'm Batman."

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