Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
-
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
-
Vaapad Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit)
Force Powers
-
Force 4
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Shatterpoint Mastery (Force 2: Replaces Turn; The first attack made by this character against target adjacent enemy is a critical hit. Other followers score critical hits against the target enemy if they roll 18, 19 or 20 for the rest of the Skirmish.)
-
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
-
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Commander Effect
All followers critical hits deal triple damage. Whenever a follower within 6 squares deals a critical hit, that character may make an immediate attack.