Special Abilities
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Unique
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Affinity (May be in a Republic or New Republic squad.)
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Twilight Company
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Quick Reflexes (+6 Defense when attacked on attacks of opportunity)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Thrust (Force 1, replaces attacks: 6 squares; 20 damage; save 11 for 10 damage)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
"I don't fight because I think we can win - I fight because I know we mustn't lose."
12/20/2014 8:00:06 AM
12/20/2014 3:56:45 PM
12/20/2014 4:01:55 PM