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Pass on what you have learned.

Hit Points: 200
Defense: 25
Attack: 5
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Minijedi
Created: 1/27/2015
Updated: 2/6/2015

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
  • Vital Point Targeting (This character gets +6 to attack against any adjacent living enemy, and scores a critical hit on a roll of a natural 15, 16, 17, 18 ,19, or 20 against an adjacent living enemy)
  • Aura of Fear (Enemy characters within 6 squares get -6 to attack and cannot score critical hits against this character; save 11 negates (this save must be made every time a character activates))
  • Immortal Patience (If this character is your only unactivated character, you can choose to activate 0 this turn)
  • Thirst for Blood (This character must end his turn adjacent to a living enemy if possible, and if there is an enemy within line of sight who is not adjacent, this character takes 10 damage at the end of his turn. Remove 30 damage from this character whenever he defeats an adjacent enemy)
  • Blood Drain (Any time this character defeats an adjacent living enemy character, this character gains 1 Blood Point for every 10 HP of the defeated characters max HP; Whenever this character scores a critical hit against an adjacent enemy, he can choose to negate all damage, and instead gain 1 Blood Point for every 10 points of damage the enemy character should have taken)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Weakness to Daylight (This character cannot use Vital Point Targeting or any ability that contains the word Blood, or that has a Blood Point Cost on any even numbered round of play; save 16)

Force Powers

  • Blood Points 4
  • Vampiric Power 3 (This character may use Blood Powers up to 3 times per turn)
  • Bat Swarm (Blood Points 2; If this character defeats an adjacent living enemy, he may immediately move up to 8 squares, as long as he ends his move adjacent to another living enemy; This movement does not provoke attacks of opportunity; He may make an immediate attack against that enemy)
  • Tempt With Immortality (Blood Points 5; This character defeats an adjacent living enemy with 40 HP or less remaining, The enemy character can avoid this effect with a save of 6 and instead joins this characters squad for the rest of the skirmish, That character also gains one of this character's other abilities)
  • Creatures of the night (Blood Points 1-5; Range 12; This character deals 10 damage for each point spent on this power to 1 enemy for each point spent on this power; This ability ignores cover)

Commander Effect

Allies gain Weakness to Daylight

The man once known as Vlad the Impaler, or just simply "Lord Impaler", gave up his old identity to walk in the shadows as Dracula, Son of the Devil

Average Rating: 8.50 (2)
Creator's Rating: 8/10
darthwhovian
1/27/2015 8:30:45 AM

This very unique and cool! Love the blood points! Weakness to daylight is a cool and unique representation of the effects of sunlight! Btw what are using him for or against? Love it 10, just for the originality:-)
Minijedi
1/27/2015 4:20:31 PM

Not using him for or against anything specifically...obviously if he went up against an army of droids he would be screwed tho lol
darthwhovian
1/28/2015 8:23:51 PM

Very true!
Deaths_Baine
1/31/2015 11:24:25 PM

without know what he is playing against it is kind of hard to get a real feel for the piece. that being said I think scoring a crit on 15+ is extremely powerful, and may be to much with flurry attack. and his base attack should be higher, more like a 10-14. imho of course. I do like the piece and I am a huge Dracula fan, so good job!
Minijedi
1/31/2015 11:28:17 PM (Updated: 1/31/2015 11:32:12 PM)

I understand the idea, but the basic ideology was he basically relies very heavily on critical damage to stay in the fight, and I figure that being a 200 point figure (in a normal game) he would be restricted to being the only member of your team (save using tempt with immortality to grab more) so he needs to be able to hold his own a little bit... especially considering if he gets caught on an even round, he is pretty much screwed... which reminds me... need to tweak vital point targeting
Minijedi
1/31/2015 11:36:18 PM

At this point he really becomes a careful precision strike piece... because even if you steal an opponents figs (via tempt with immortality) they come to your side weakened... they wont have access to any blood powers the first turn (because if you used one to take control of them, then its an even numbered turn next) and therefore they will be relying heavily on their own SAs... which might not mean much, also there the issue of powerful pieces and such... the opponent can simply fail the save (or do they even have to make the save) and prevent you from gaining the extra pieces anyways
Deaths_Baine
1/31/2015 11:37:16 PM

for sure, like I said without knowing the play situation it is hard to get a real feel for it. if you playing 200 points he may even need to be better lol.
Minijedi
1/31/2015 11:38:59 PM

wanna play test him with me? :p lol
Minijedi
1/31/2015 11:42:45 PM

also, even though I may seem really defensive, I wanted to thank you for your input... it also helped me to notice a few small errors I had made lol (maybe ill even get a shot at making the development team for minis lol)
Deaths_Baine
1/31/2015 11:47:57 PM

haha, you have some great ideas on jawajuice, so keep it up man, and maybe one day, when i'm not in school or something, we can try it out :) versus a bounty hunter challenge or an epic haha
Minijedi
1/31/2015 11:50:02 PM

you can set up a whole squad... as long as its not droids (that wouldn't be a fair test lol)
Darth O
2/6/2015 8:49:02 PM

At first glance he looked pretty weak, but upon facing him I think he's very well balanced and worthy of being a whole squad. Quality designing.
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