Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
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Vital Point Targeting (This character gets +6 to attack against any adjacent living enemy, and scores a critical hit on a roll of a natural 15, 16, 17, 18 ,19, or 20 against an adjacent living enemy)
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Aura of Fear (Enemy characters within 6 squares get -6 to attack and cannot score critical hits against this character; save 11 negates (this save must be made every time a character activates))
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Immortal Patience (If this character is your only unactivated character, you can choose to activate 0 this turn)
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Thirst for Blood (This character must end his turn adjacent to a living enemy if possible, and if there is an enemy within line of sight who is not adjacent, this character takes 10 damage at the end of his turn. Remove 30 damage from this character whenever he defeats an adjacent enemy)
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Blood Drain (Any time this character defeats an adjacent living enemy character, this character gains 1 Blood Point for every 10 HP of the defeated characters max HP; Whenever this character scores a critical hit against an adjacent enemy, he can choose to negate all damage, and instead gain 1 Blood Point for every 10 points of damage the enemy character should have taken)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Weakness to Daylight (This character cannot use Vital Point Targeting or any ability that contains the word Blood, or that has a Blood Point Cost on any even numbered round of play; save 16)
Force Powers
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Blood Points 4
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Vampiric Power 3 (This character may use Blood Powers up to 3 times per turn)
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Bat Swarm (Blood Points 2; If this character defeats an adjacent living enemy, he may immediately move up to 8 squares, as long as he ends his move adjacent to another living enemy; This movement does not provoke attacks of opportunity; He may make an immediate attack against that enemy)
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Tempt With Immortality (Blood Points 5; This character defeats an adjacent living enemy with 40 HP or less remaining, The enemy character can avoid this effect with a save of 6 and instead joins this characters squad for the rest of the skirmish, That character also gains one of this character's other abilities)
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Creatures of the night (Blood Points 1-5; Range 12; This character deals 10 damage for each point spent on this power to 1 enemy for each point spent on this power; This ability ignores cover)
Commander Effect
Allies gain Weakness to Daylight
The man once known as Vlad the Impaler, or just simply "Lord Impaler", gave up his old identity to walk in the shadows as Dracula, Son of the Devil
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