Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
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Celestial (At the beginning of the skirmish choose either a special ability, force power, or commander effect; that effect is negated for all characters for the remainder of the skirmish.)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Force Powers
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Force 5
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Force Renewal 3 (This character gets 3 Force points each time she activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Sith Grip 3 (Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character)
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Force Dominate (Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.)
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Eternal Hatred (Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated)
"I command you; bow, and worship your beloved goddess"
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