Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Medical Supplies (Replaces turn: choose 1 adjacent ally to gain Heal 10 for the rest of the skirmish)
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Synergy +4 (A character whose name contains Plo Koon gets +4 Attack and +4 Defense while within 6 squares of this character.)
Commander Effect
Allied characters with Order 66 and 10 Damage gain Heal 10.