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Shinja creates it, makes it grow.

Fringe Caleb 17  
Hit Points: 50
Defense: 18
Attack: 0
Damage: 0
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: General_Grievous
Created: 5/19/2015
Updated: 5/19/2015

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Heal 20 (Replaces attacks: touch; remove 20 damage from a living character)
  • Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Force Heal 40 (Force 2, replaces attacks: touch; remove 40 damage from a living character)

Caleb was a powerful yet reclusive healer during the time of the New Sith Wars.

Average Rating: 10.00 (2)
Creator's Rating: 10/10
countrydude82487
5/20/2015 3:34:28 PM

he would become an auto-include for most tarpals squads. Almost makes the Bacta tank useful too. lol
General_Grievous
5/20/2015 6:32:32 PM

That would be the point haha, a healing option for reinforcements
CorellianComedian
5/21/2015 8:28:13 PM

That would be brilliant. If you can keep both him and the bacta tank alive, you'd be able to heal 160 hit points per turn.
countrydude82487
5/21/2015 8:49:56 PM

actually without MOTF 2 he could only do 120, but still good.
General_Grievous
5/22/2015 1:08:25 AM

Would be a nice tune up/fix up for any hero
BFMV123
5/22/2015 7:06:40 PM

maybe give him some kind of save if hes trying to heal Bane or Zannah?
CorellianComedian
5/22/2015 9:58:57 PM

@countrydude Good catch, didn't notice that :P
General_Grievous
5/22/2015 10:54:00 PM

Like essence of life? Would up the cost a bit but I could
jen'ari
5/22/2015 11:08:49 PM

cloaked and intuition in a piece should cost 17. I think if you have this guy heal 20 and drop the heal 40. right now he is devastating in a republic swap squad. move up together, attack. swap in gowk, heal mace for120 up to full hp next turn tow him into the action and swap gowk out our mace whoever needs it to be healed for 120.
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