Special Abilities
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Advantageous Attack (+10 Damage against an enemy who has not activated this round)
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Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Melee Attack (Can attack only adjacent enemies)
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Unique
Force Powers
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Force 4
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Talz communicate using a language of high-pitched buzzes and chirps.