Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Master Fencer (+4 defense against melee attacks)
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Duelist Training (At the start of the skirmish, choose an allied character with a Lightsaber. For the rest of the skirmish, that character gains Master Fencer.)
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Makashi-Style Fighting (This character can reroll each failed Lightsaber Block save once)
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Separatist Propaganda (The range of enemy commander effects is reduced by 2 squares and the range of allied commmander effects is increased by 2 squares. Non-living characters and characters with Order 66 ignore this effects.)
Force Powers
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Force 6
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Force Regeneration 1 (This character gains 1 Force Point at the end of its turn if he is below his force rating)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Commander Effect
Living Separatist allies gain +3 attack against Republic enemies.
"I am quite convinced that ten thousand more systems will rally to our cause."
9/8/2016 4:30:41 PM (Updated: 9/8/2016 4:32:42 PM)
9/9/2016 3:50:08 PM (Updated: 9/9/2016 3:50:36 PM)
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9/9/2016 11:17:41 PM (Updated: 9/9/2016 11:19:32 PM)
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