Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
-
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
-
Breath Mask (Not affected by abilities or Force powers whose name contains Poison)
-
Unorthodox Style (On this character turn if it does not move it gains +4 Defence for the rest of the round. On this characters turn if it moves it gains +4 Attack for the rest of the round.)
Force Powers
-
Force 2
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
-
Force Pull 3 (Force 3, replaces turn: range 6; move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy at +4 Attack and +10 Damage.)
-
Force Burst (Force 2, replaces turn: 10 damage to all other characters within 6 squares)
-
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
-
Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
Commander Effect
All characters adjacent to this character automatically fail saves.