Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Unorthodox Style (On this character turn if it does not move it gains +4 Defence for the rest of the round. On this characters turn if it moves it gains +4 Attack for the rest of the round.)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Unleashed (This character may use Force powers that replace attacks one additional time per turn)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
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Sith Grip (Force 2, replaces attacks: sight; 20 damage)
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Sith Grip 3 (Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character)
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Sith Grip 4 (Force 4: range 6; target character takes 30 damage and is activated this round; save 11 target is not activated.)
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Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
Commander Effect
All characters adjacent to this character automatically fail saves.
"Voices in my head, they tell me to kill you..."
8/22/2016 3:35:59 AM
8/22/2016 7:24:55 AM
8/22/2016 11:53:13 AM
8/22/2016 4:47:19 PM