Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
-
Council Member (Allied characters with a Force rating that possess a Commander Effect are considered followers for the purposes of this character's Commander Effects.)
-
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
-
Vaapad Syle Mastery (This charater makes a critical hit on a natural 17, 18, 19, or 20 and deals triple damge instead of double damage on a critical hit.)
-
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
-
Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
-
At One With The Force (Force powers that replace turns instead replace attacks.)
Force Powers
-
Force 2
-
Force Renewal 2 (This character gets 2 Force points each time he activates)
-
Shatterpoint (Force 1, replaces turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20.)
-
Whirlwind Attack (Force 1, replaces turn: Attack each adjacent enemy twice)
-
Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
-
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
-
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Commander Effect
Each allied character with the Council Member ability within 6 squares gains +4 Attack and +4 Defense.
12/30/2010 1:00:26 AM (Updated: 12/30/2010 1:00:39 AM)
4/16/2015 1:08:55 AM
4/17/2015 2:15:58 AM
4/18/2015 4:06:31 AM