Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
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Walker Savagery ((This character considers all living characters, enemy or allied, to be enemies and can attack them regardless of squad))
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Walker Infection ((+10 Damage on melee attacks against a living enemy; save 11. Whenever this character defeats a living enemy that does not have Self-Destruct
with a melee attack, that character is immediately restored to half health and joins your squad, suffers -2 Attack, -2 Defense and gets the following special abilities: Speed 4, Melee Attack, Walker Infection, Bloodthirsty, Herd +2, Walker Savagery, and Turned. The enemy loses its commander
effect. If the enemy had Speed 8, it loses Speed 8 and does not gain Speed 4. A Huge character gets Herd +3 instead of Herd +2. A Small enemy gets Herd +1 instead of Herd +2. This new character sets up in the square that the enemy formerly occupied and enters the battlefield activated.))
Rick: "You shot him, in the street, out front, a man."
Morgan: "Friend, you need glasses. It was a "Walker."
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