Special Abilities
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Unique
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
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Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
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Deceptive (+10 Damage against an enemy who has activated this round)
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Blaster 20 (Replaces attacks: sight; +12 Attack for 20 Damage)
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Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Commander Effect
Allied characters are treated as Fringe characters for the purposes of Commander Effects.
"Insolence? We are pirates, we don't even know what that word means! Open fire!" - Hondo Ohnaka
4/23/2017 8:06:27 PM
4/23/2017 8:12:42 PM
4/23/2017 8:27:37 PM
4/23/2017 8:32:55 PM (Updated: 4/23/2017 8:35:03 PM)
4/23/2017 8:44:38 PM
4/23/2017 8:53:20 PM
4/23/2017 9:01:51 PM