Special Abilities
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Unique
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Concentration (Enemies targeted by this characters force powers get -2 to saves on those force powers.)
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Lessons from the Master (Replaces turn: adjacent ally with a force rating gains Concentration.)
Force Powers
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Force 3
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Force Renewal 3 (This character gets 3 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
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Farseeing (Force 1: range 6; any 1 ally rerolls its last attack.)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Commander Effect
Characters in your squad within 6 squares can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
6/11/2017 11:42:49 PM