Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Central Placement (Set up on your half of the battle map within four squares of the center)
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Force Bond (Non-Unique Fringe allies with a Force rating gain +2 Force)
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Hidden Artifacts (When this character is defeated, adjacent allies with a Force rating gain Lightsaber for the rest of the skirmish.)
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None Shall Pass (Enemy characters must end their move adjacent to this character if they can and adjacent enemy characters cannot move)
Force Powers
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Force 2; Force Renewal 2; Master of the Force 2
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Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
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Force Blast 3 (Force 3, replaces attacks: sight; 40 damage and push back target 2 squares; save 11 reduces the damage to 20)
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Thought Bomb (Force 5, replaces turn or when this character is defeated: 80 damage to all living characters within 6 squares; save 11 to reduce damage to 40. Remove this character from play. This Force power cannot be canceled.)
Commander Effect
Allies whose names contain Luke or Kam gain Absorb Energy.
7/25/2017 11:53:08 PM
7/26/2017 12:13:23 AM
7/26/2017 1:33:35 AM
7/26/2017 3:49:04 PM (Updated: 7/26/2017 3:50:15 PM)