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As wise as Master Yoda and as powerful as Master Windu.

Hit Points: 160
Defense: 16
Attack: --
Damage: --
Rarity: Very Rare
Base: Huge
Gender: Male
Creator: poppins88
Created: 7/25/2017
Updated: 7/25/2017

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Central Placement (Set up on your half of the battle map within four squares of the center)
  • Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
  • Force Bond (Non-Unique Fringe allies with a Force rating gain +2 Force)
  • Hidden Artifacts (When this character is defeated, adjacent allies with a Force rating gain Lightsaber for the rest of the skirmish.)
  • None Shall Pass (Enemy characters must end their move adjacent to this character if they can and adjacent enemy characters cannot move)

Force Powers

  • Force 2; Force Renewal 2; Master of the Force 2
  • Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
  • Force Blast 3 (Force 3, replaces attacks: sight; 40 damage and push back target 2 squares; save 11 reduces the damage to 20)
  • Thought Bomb (Force 5, replaces turn or when this character is defeated: 80 damage to all living characters within 6 squares; save 11 to reduce damage to 40. Remove this character from play. This Force power cannot be canceled.)

Commander Effect

Allies whose names contain Luke or Kam gain Absorb Energy.

Average Rating: 9.00 (1)
poppins88
7/25/2017 11:53:08 PM

Not sure if I'll enter this to CCC or not yet, but I figured I'd put it out there for the critique it probably needs.
General_Grievous
7/26/2017 12:13:23 AM

I would drop either emplacement or central emplacement because they counteract each other. But just throw the first sentence of emplacement into central emplacement to make it make sense. And force bond I would word "gain 2 force points". Otherwise looks great and enter it!
kobayashimaru
7/26/2017 1:33:35 AM

None Shall Pass is envisaged to act as 'flypaper' right? once they're adjacent to Bnar, they have to remain there until bnar is defeated... if none shall pass works like mercenary or savage, and forces the enemy to move to bnar, that's a whole other level hehe. this is fun, 8/10
surf_rider56
7/26/2017 3:49:04 PM (Updated: 7/26/2017 3:50:15 PM)

I made him a while ago and while I like your Hidden Artifacts, I have to disagree with the Thought Bomb; He had no intention of killing anybody, just stopping Sedriss, which resulted in the explosion. Ood was more a scholar than a fighter, so while Absorb makes sense (I used it too) Blast was a little too offensive, and None Shall Pass is equally too offenseive. Then again, I made a "generic" Jedi card where he was just as likely to be in a OR as a NR squad (Although still tree-like.)
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