Special Abilities
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Telepathic Mental Domination (All non unique enemy characters within 6 squares have -2 on attack and defense.)
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Tentically Brain Suckers (When this character or a character with MSlave defeats an enemy remove 30 damage from this character.)
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Mind Slaves (After setup before initiative add two characters with a cost of 20 or less to your squad they gain MSlave.)
Force Powers
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Force 5
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Force Renewal 3 (This character gets 3 Force points each time it activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Mind Blast (Force 5, Replaces Turn: All enemy characters within 12 squares are considered activated save 11.)
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Levitate (Force 1: This character gains flight until end of turn.)
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Mind Control (Force 3
Replaces turn
Target opponent without a force rating takes an immediate turn under your direction. save 16.)
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Force Grip 3 (Force 3, replaces attacks: sight; 30 Damage)
These beings were feared throughout the Underdark for their telepathic abilities and usually were not without two or more slaves.
8/9/2017 6:23:08 AM