Special Abilities
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Unique. Melee Attack. Double Attack. Twin Attack.
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Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Rapport (Imperial characters whose names contain Guard or who have a Bodyguard special ability cost 3 less when in the same squad as this character)
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Teamwork (At the end of this character's turn, he may immediately make an attack or use an ability that replaces attacks)
Force Powers
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Force 2. Force Renewal 2; Master of the Force 2.
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Dark Alter (Force 1: range 6; Any 1 enemy rerolls its last save)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Force Storm 2 (Force 2, replaces attacks: 20 damage to all adjacent characters)
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Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
Commander Effect
Allies with Emperor's Bodyguard or Palpatine's Bodyguard gain Draw Fire and Protective +10.
As sovereign of the Empire, Emperor Palpatine was never seen without a detachment of the crimson clad and unflinchingly loyal Royal Guards.
12/4/2017 10:39:55 PM
12/7/2017 1:45:27 AM