Special Abilities
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Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Ion Gun +20 (+20 Damage against nonliving enemies)
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Stun Gas (Replaces attacks: Adjacent living targets are considered activated this round and cannot make attacks of opportunity this turn; save 11 negates. Huge or larger characters ignore this effect.)
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Vibroblade (+10 Damage against adjacent enemies)
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Bounty Hunter +4 (+4 Attack against Unique enemies)
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Unique
Commander Effect
Fringe followers get +10 Damage.