Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Blaster 10 (Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks.)
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Snare Rifle (A character hit by this character's attack cannot move until the end of this round)
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Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
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Web Pull (Replaces attacks; target within 6 squares is pulled adjacent to this character, save 11. Does not provoke attacks of oppotrunity.)
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Acrobatic (Ignores enemy characters when moving)
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Evasion (After determining initiative, before any character activates, choose either Parry or Evade, this character gains that ability until the end of the round.)
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Overload (Can use 2 abilities that replace attacks instead of 1 on its turn)
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Alert (Enemies attacking this character, receive no bonuses from Cunning Attack, Opportunist, Deceptive or Advantageous Attack.)
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Wrist Cable (At the end of this character’s turn, 1 target Large or smaller enemy within 6 squares cannot move until the end of this round; save 11)
"Oh where using our made up names, im Spider-man."
5/9/2018 7:44:45 PM
5/10/2018 1:22:23 AM
5/11/2018 1:37:43 PM (Updated: 5/11/2018 1:38:35 PM)