Special Abilities
-
Unique
-
Pilot
-
First Order
-
Crowd Fighting (This character gets +2 Attack for every adjacent character other than his target)
-
Dark Armor 2 (Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
-
Crossguard Lightsaber (When an adjacent enemy makes a successful save against this character's attacks, it takes 10 damage. This damage cannot be prevented or redirected.)
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
-
Force-Bonded Ally (Your squad may contain a character whose name contains Rey, regardless of faction. While your squad contains a character whose name contains Rey, your squad may not contain any other characters. A character whose name contains Rey within 6 squares may activate twice per round and is restored to full hit points the first time it is defeated. A adjacent character whose name contains Rey gains Teamwork.)
Force Powers
-
Force 2
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Sith Rage 2 (Force 2: +20 Damage on all attacks this turn)
-
Telekinesis (Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11)
A bit of a thought experiment on how to bring these characters to the same faction and on separate bases. I'm not sure there is a way to accomplish my goal. I'm sure someone could pull it off with a little more finesse than this, but I like the concept.
7/15/2018 1:15:40 PM
7/15/2018 1:50:57 PM