Special Abilities
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Unique
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Immediate Old Republic Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Old Republic characters to your squad, adjacent to this character, immediately before your first activation of the round)
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Quick Draw (This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving)
Commander Effect
Old Republic followers gain Draw Fire.