Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Reflective Armor (This Armor cannot be hit by non melee attacks on a save of 11. Enemy makes a save of 16 or they take damage that was given.)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Momentum (If this character has moved this turn, she gets +4 Attack and +10 Damage against adjacent enemies)
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Mighty Swing (On her turn, if this character doesn't move, she gets +10 Damage against adjacent enemies)
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Mobile Attack (Can move both before and after attacking)
Commander Effect
All First Order Allies or Imperial Allies Gain Mobile Attack and Accurate Shot
It was his first offense