Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, she can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
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Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Lightsaber Trainer (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.)
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Assassin (+4 Attack and +10 Damage against living enemies)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Master Speed (Force 1: This character can move 6 extra squares on her turn as part of her move)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Commander Effect
Followers with a Force rating and a lightsaber gain Force Renewal 1 and Lightsaber Defense.