Hit Points:
|
300
|
Defense:
|
25
|
Attack:
|
18
|
Damage:
|
30
|
Rarity:
Very Rare
Base:
Medium
Gender:
Male
Creator:
ninja5522
Created:
7/1/2020
Updated: 10/12/2020
Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Regeneration 40 (If this character doesn't move on his turn, remove 40 damage from him at the end of that turn)
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Orbalisk Armor (This character takes double damage against abilities whose name contain lightning. Whenever this character is damaged, he takes no damage with a save of 6. If hit by a critical hit, roll a save of 16. Upon failure, this character takes double the normal damage and an additional 20 damage each time he activates)
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Vicious Attack (Triple damage instead of double on a critical hit)
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Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
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Mobile Attack (Can move both before and after attacking)
Force Powers
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Force 4
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
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Lightsaber Throw 3 (Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.)
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Whirlwind Attack (Force 1, replaces turn: Attack each adjacent enemy twice)
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Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)