Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Sever Force (Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
Commander Effect
Allies with a Force rating gain Force Renewal 1.