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Drink it in your moment of triumph, just don't overestimate their chances.

Republic Tech 25  
Hit Points: 60
Defense: 17
Attack: 10
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: harryg
Created: 8/6/2020
Updated: 8/6/2020

Special Abilities

  • Unique
  • Bad Batch (Counts as an ally whose name contains Bad Batch and an ally whose name contains Republic Commando. Republic Commando allies within 6 squares of this character gain abilities whose names contain Squad from this character and Bad Batch allies within 6 squares. If your squad contains 4 characters with Bad Batch, an ally who counts as Echo also gains Bad Batch for the rest of the skirmish.)
  • Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Sentient Sound Recording (If a character that has an ability whose name contains Screech, Throat, or Voice is within line of sight of this character and uses a special ability that replaces attacks (if the character has an ability whose name contains Voice, this character need only have line of sight to them), this character gains that special ability for the rest of the skirmish.)
  • Specialized HUD (This character and up to 2 Republic Commando allies within 2 squares gain Relay Orders while within 2 squares of this character. Allied Republic characters with abilities whose names contain HUD gain Door Gimmick and Difficult Target +2)
  • Adept Spotter (If this character combines fire against a target, the attacking character gets a +20 bonus to Damage against that target and the target gets -4 to saves against the special abilities of allied characters with Order 66 (-6 against the special abilities of allied characters with Bad Batch). The damage from the attack or special ability cannot be prevented or redirected). Once per round, this character may combine fire with a Republic Commando ally without becoming activated.)
  • Squad Targeting Support (Each Bad Batch ally gains Predictable Targets. If at least 3 Bad Batch allies are within 6 squares of another Bad Batch ally, that ally (including this character) gains Pinpoint Attacks (only one Bad Batch character may gain this ability at one time; once the character uses an ability that replaces turn they cannot use abilities that replace turn until they have at least 3 Bad Batch allies within 6 squares of them again) until the end of their turn.)
  • Cybernetic Rangefinder (Replaces attacks: Choose 2 Order 66 allies within 2 squares. If these allies do not move on their next turn, they get +4 Attack and +10 Damage.)

"I DO have a brilliant idea!" - Tech to Anakin Skywalker

Average Rating: --
harryg
8/6/2020 7:03:59 PM

Made these customs after rewatching the episodes
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