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How wude!

Republic Wrecker 25  
Hit Points: 90
Defense: 21
Attack: 10
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: harryg
Created: 8/6/2020
Updated: 8/6/2020

Special Abilities

  • Unique
  • Bad Batch (Counts as an ally whose name contains Bad Batch and an ally whose name contains Republic Commando. Republic Commando allies within 6 squares of this character gain abilities whose names contain Squad from this character and Bad Batch allies within 6 squares. If your squad contains 4 characters with Bad Batch, an ally who counts as Echo also gains Bad Batch for the rest of the skirmish.)
  • Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
  • Heavy Lift (Replaces attacks: touch; move 1 adjacent Small, Medium, or Large ally to any space adjacent to this character. This move does not provoke attacks of opportunity.)
  • Throw Enemy 2 (Replaces attacks: touch; 30 damage to 2 target Medium or smaller enemies without a Force rating, and push those enemies to 4 squares from this character; save 16)
  • Throw Object (Replaces attacks, usable only if this character is on or adjacent to low objects: range 6; make 1 attack at +13 Attack and 40 Damage. This counts as a nonmelee attack. Twin Attack cannot be used with Throw Object.)
  • Genetically Mutated (This character may use one ability that replaces attacks on its turn without replacing its attacks if the ability's name contains Throw or Lift)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Mobile Cover (Replaces attacks, usable only if this character is on or adjacent to low objects: This character and up to 3 unactivated allies may move together up to 4 squares (they must remain adjacent to this character throughout this movement) towards an enemy. During this movement, these characters (including this character) count as having cover, gain Advantageous Cover and Quick Reflexes, and can (assuming there is still an activation left in the phase) immediately activate once all allied characters have ceased movement.)
  • Battering Assault +10 (Replaces turn: This character can move up to double speed, then attack each adjacent target once at +10 Damage. Determine legal targets before making the first attack roll. Huge or smaller characters hit by this attack are pushed back 2 squares from this character. This movement does not provoke attacks of opportunity.)

"The cavalry has arrived!" - Wrecker, announcing the arrival of the Bad Batch

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