Special Abilities
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Unique
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Droid (Immune to critical hits; not subject to commander effects)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Tactician +6 (Add +6 to the initiative roll except on a roll of 1)
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Affinity (May be in a Rebel Squad. Non-Unique Separatist Droids may be in your squad regardless of faction.)
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Droid Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of non-Unique Droid characters to your squad)
Commander Effect
Droids are subject to this commander effect: Followers can move 2 extra squares on their turns as part of their move.