Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Tactics Broker (Once per round, before initiative is determined, choose 1 other character in your squad. Remove that character from play; that character is defeated. An opponent's initiative check result automatically becomes 1.)
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Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Darksaber (+20 Damage against adjacent enemies; this counts as a melee attack with a lightsaber)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Commander Effect
When a non-unique Imperial character would be removed from play it returns to your starting zone instead, save 16
"A friendly piece of advice, assume that I know everything."
9/29/2021 9:07:07 PM
9/29/2021 10:40:14 PM
9/29/2021 11:12:07 PM
9/30/2021 12:37:03 AM (Updated: 9/30/2021 12:37:18 AM)
9/30/2021 12:37:53 AM
9/30/2021 12:41:45 AM