Special Abilities
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Unique
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Order 66
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Synergy (+2 attack and +2 defense when within 6 squares of at least one allied character whose name contains Delta Commando.)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Shields 1 (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
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Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated)
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Heal 10 (Replaces attacks: touch; remove 10 damage from a living character)
"I'll take an old fashion medkit over those creepy talismans, no offense, ma'am."