Special Abilities
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Unique
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Order 66
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Synergy (+2 attack and +2 defense when within 6 squares of at least one allied character whose name contains Delta Commando.)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Shields 1 (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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EMP Grenades (A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
"I'm all for stealth, ma'am, but sometimes, I get itchy to blow things up when you don't let me out to play."