Special Abilities
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Unique
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Mercenary (This character can move only if he cannot make an attack from his starting space)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Commando
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Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Sentry (Replaces attacks: Target 1 non-Unique enemy, ignoring cover. This round, this character and allies ignore cover when targeting that enemy)
Commander Effect
Allies farther than 6 squares away from this unit whose name does not contain "Stormtrooper" gain Draw Fire.