Special Abilities
-
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
-
Intuitive Parry (If this character does not move on its turn it gains +4 Defense when attacked by an adjacent enemy.)
-
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
-
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
-
Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
-
Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected)
-
Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
Force Powers
-
Force Leap 6 (Force 3: Usable only on this character's turn: This character is able to instantaneously move anywhere within 6 squares of where they started, without provoking attacks of opportunity.)
-
Master of the Force 3 (May spend Force points up to 3 times in a single turn)
-
Master Defense (Force 2, When hit by an attack, this character takes no damage)
-
Force 5
-
Force Renewal 2 (This character gets 2 Force points each time he activates)
Commander Effect
Allied Tuskens get +4 Attack and gain Evade.
He who navigates between the strikes of a lightsaber as deftly as he navigates the irrigation channels of Sulon.