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Bloo Milk? Bloo Milk! I like the sound of that.

Sith Abeloth 200  
Hit Points: 160
Defense: 22
Attack: 20
Damage: 30
Rarity: Very Rare
Base: Medium
Gender: Female
Creator: Reunion_Reunion
Created: 12/15/2021
Updated: 12/15/2021

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Telekinetic Combat (This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack.)
  • Dark Betrayal (Enemies who attack this enemy, or fail saves made against it, join it's party on a roll of 1. Increase the difficulty of this save by 1 for each force point a non-unique character has.)
  • Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
  • Seething Horror (Once a round, you may choose to change this characters base size to any base size.)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
  • Baleful Prescience (Whenever this character avoids damage by the effect of it's own abilities, it may make an immediate attack.)
  • The Mother (During setup, after seeing your opponents squad and deploying this character, immediately deploy 6 "Mindwalkers" in adjacent squares.)
  • Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
  • Vaapad Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit)
  • Flurry Attack (Whenever this character scores a critical hit, she can make 1 immediate extra attack)
  • Bringer of Chaos (Bringer of Chaos - Not subject to commander effects. Cannot be healed, or gain health or force points. Immune to damage, except by this effect - or effects which explicitly name this character. Cannot be defeated, except by this effect or effects which explicitly name this character: an enemy with a force rating may spend any number of force points to remove 10x that much health from this character with a save of 20. Reduce this save by 1 each time a character attempts to reduce this character's health this way, until the end of the round. Reduce this save by 1 for each enemy that combines fire, until the end of the round. Reduce this save by 1 each time it is attacked by a character with a lightsaber. Successful attacks by characters with a lightsaber deal damage as normal. This save cannot be reduced below 11.Remove)

Force Powers

  • Force Push (6) (Force (6) - Target and all characters within two squares take 60 damage and pushed back 6 squares (save 16 for half effect).)
  • Force Renewal (9)
  • Master of the Force (3)
  • Unending Nightmare (Force (5): Whenever this character attacks or is attacked, it may swap positions with another character within 6 squares (save 11). If it is the subject of an attack, that swapped character takes the damage, instead.)
  • Alchemical Horror (Force (9), Range (12): Replaces Attacks: Target square and a 3x3 area centered on it take 40 damage (save 16 for half). Any unit in the center of this effect is automatically defeated (save 6 negates). Affected units take 20 damage each time they activate and are considered activated, save 11 negates.)
  • Surge of Lightning (Force 7, Replaces attacks: All units within range 6 of this character and allied characters take 20 damage for each allied unit within 6 squares of them.)
  • Aing-Tii Flow-Walking (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.)
  • Force 4
  • Mind Sculpting (Force 9; When this character defeats another character: immediately deploy one "Mind Walker" in it's square.)
Average Rating: 9.00 (1)
Creator's Rating: 9/10
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