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That thing's operational!

Hit Points: 300
Defense: 14
Attack: 0
Damage: 0
Rarity:
Base: Colossal
Gender: It
Creator: GenCracken
Created: 1/31/2022

Special Abilities

  • Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
  • Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
  • Heavy Laser Cannon (1 activation: Make 2 attacks. Attack +6. On a hit, 60 damage to target and 20 damage to each character adjacent to that target; save 11. On a miss, 20 damage to the target and to each character adjacent to that target; save 11.)
  • Limited Field of Fire (This character can target only enemies in its forward arc)
  • Medium Blasters (1 activation: Make 2 attacks. Attack +10, Damage 20)
  • Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
  • Relentless (Moves forward only)
  • Rigid (Can't squeeze)
  • Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
  • Staggered Activation 6 (Activates 6 times per round; each activation counts as 1 of your 2 activations in a phase. Each round, this character must use 4 activations to move or use move actions, 1 activation to use Heavy Laser Cannons, and 1 activation to use Medium Blasters. Not subject to commander effects.)
  • Stomp (Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated. Characters can avoid this effect with a save of 6.)
  • Walk 2 (1 activation: Move up to 2 squares)
  • Walker Shields (This unit loses Shields 2 if the enemy wins Initiative twice in a row; this can also happen if hit by a successful attack from an Ion weapon. This unit regains Shields 2 once you win Inititive again. This unit begins the skirmish with Shields 2, regardless of Initiative.)
  • Weak Spots 0 (This character's Damage Reduction is reduced to 0 against attacks from adjacent enemies)
  • Never Tell Me the Odds (Suppresses enemy special abilities that modify initiative)

Commander Effect

Followers within 6 squares get +3 Attack and +3 Defense.

Average Rating: --
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