Special Abilities
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Liberation! (This character is defeated if it ends it’s turn adjacent to an enemy. A unit named Power Droid can join your opponent’s squad and must be placed adjacent to the square this unit occupies.)
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Hand Operated (This unit may only activate, move, attack, use Special Abilities or Commander Effects as long as the round begins and ends with an allied unit adjacent to this one)
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Self-Destruct 30 (When this character is defeated, each adjacent character takes 30 damage)
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Electric Hot Coils (Replaces Turn. This unit takes 10 Damage, save 16. This unit’s Commander Effect may be applied to all allied droids this round instead of just one. This applies even if it defeats this unit.)
Commander Effect
Droids are subject to this Effect: Each round after Initiative is determined, you may designate one Droid ally to gain Power Coupling until the end of the round.
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