Special Abilities
-
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
-
Melee Duelist (+4 Defense when attacked by an adjacent enemy)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
-
Density Projector (Ignores effects that force movement)
-
Electrostaff +20 (+20 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)
Commander Effect
Followers with Jedi Hunter receive an additional +2 Attack against enemies with a Force rating.