Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
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Force 3
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
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Force Renewal 1 (This character gets 1 Force point each time he activates)
Commander Effect
Allied characters within 6 squares gain Force Renewal 1.