Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Commander Effect
Followers within 6 squares gain Advantageous Attack.