Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Shields 1 (When this character takes damage, it reduces the damage dealt by 10 with a save of 11)
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Double Attack (On its turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
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Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
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Regeneration 10 (If this character doesn't move on its turn, remove 10 damage from it at the end of that turn)
Superior to the SD-9s in every area, these battle droids were equipped with an advanced sensor package and experimental self-healing alloys